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Simulation and Game Development (A25450)

Associate in Applied Science Degree

The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming, and management.

Students will receive hands-on training in design, 3D modeling, software engineering, database administration and programming for the purpose of creating simulations and games.

Graduates should qualify for employment as designers, artists, animators, programmers, database administrators, testers, quality assurance analysts, engineers and administrators in the entertainment industry, the healthcare industry, engineering, forensics, education, NASA and government agencies.

This curriculum complies with the standard approved by the State Board of Community Colleges.

Students may be required to take developmental courses in Math and/or English as a result of high school GPA or pre-enrollment placement tests.  Therefore, the student may need more than the minimum number of semester hours listed for graduation. Consult a program advisor for more information.

 Fall Semester  (16 Credits)

course

class

lab

Clinic

work Exp.

credit

ACA 115 Success and Study Skills
or
ACA 122 College Transfer Success

0

2

0

0

1

ENG 111 Writing and Inquiry

3

0

0

0

3

SGD 111 Introduction to SGD

2

3

0

0

3

SGD 113 SGD Programming

2

3

0

0

3

SGD 114 3D Modeling

2

3

0

0

3

DME 115 Graphic Design Tools

2

2

0

0

3

Spring Semester (15-16 Credits)

course

class

lab

Clinic

work Exp.

credit

MAT 143 Quantitative Literacy
or
MAT 152 Statistical Methods

3

0

0

0

3

SGD 112 SGD Design

2

3

0

0

3

SGD 213 SGD Programming II

2

3

0

0

3

SGD 214 3D Modeling II

2

3

0

0

3

***3 Credits must be selected from the list of Major course electives at the bottom of the page

 Summer Term (9 Credits)

course

class

lab

Clinic

work Exp.

credit

ENG 114 Prof Research & Reporting

3

0

0

0

3

**3 Credits must be selected from the list of Social/Behavioral Science Elective at the bottom of the page

**3 Credits must be selected from the list of Humanities Elective at the bottom of the page

 Fall Semester  (15 Credits)

course

class

lab

Clinic

work Exp.

credit

SGD 162 SG 3D Animation

2

3

0

0

3

SGD 174 SG Level Design

2

3

0

0

3

SGD 212 SGD Design II

2

3

0

0

3

ART 131 Drawing I

0

6

0

0

3

WEB 225 Content Management Systems

2

2

0

0

3

Spring Semester (13 Credits)

course

class

lab

Clinic

work Exp.

credit

SGD 117 Art For Games

2

3

0

0

3

SGD 135 Serious Games

2

3

0

0

3

SGD 289 SGD Project

2

3

0

0

3

WBL 111 Work-Based Learning

0

0

0

10

1

** Humanities Electives are to be selected from the courses listed on page 52. ART 114 or ART 115 is strongly recommended.

**Humanities Electives

The following listings for Humanities Electives apply to Associate in Applied Science degree-seeking students. These electives should be carefully selected with the faculty advisor to ensure proper credit. Some programs of study have specific courses that meet the humanities elective requirement. ASL, foreign language, and public speaking courses cannot count as the sole humanities course in an associate in applied science program.

  • ART 111 Art Appreciation

  • ART 114 Art History Survey I

  • ART 115 Art History Survey II

  • DRA 111 Theatre Appreciation

  • DRA 112 Literature of the Theatre

  • DRA 211 Theatre History I

  • ENG 231 American Literature I

  • ENG 232 American Literature II

  • ENG 241 British Literature I

  • ENG 242 British Literature II

  • ENG 262 World Literature II

  • HUM 123 Appalachian Culture

  • HUM 160 Introduction to film

  • MUS 110 Music Appreciation

  • PHI 210 History of Philosophy

  • PHI 240 Introduction to Ethics

  • REL 110 World Religions

  • REL 211 Intro to Old Testament

  • REL 212 Intro to New Testament

  • REL 221 Religion in America

**Social/Behavioral Science Electives

The following listing for Social/Behavioral Science Electives applies to Associate in Applied Science degree-seeking students. These electives should be carefully selected with the faculty advisor to ensure proper credit. Some programs of study have specific courses that meet the social/behavioral science elective requirement.

  • ANT 210 General Anthropology

  • ECO 251 Principles of Microeconomics

  • ECO 252 Principles of Macroeconomics

  • GEO 111 World Regional Geography

  • HIS 111 World Civilizations I

  • HIS 112 World Civilizations II

  • HIS 131 American History I

  • HIS 132 American History II

  • POL 120 American Government

  • POL 130 State and Local Government

  • PSY 150 General Psychology

  • PSY 237 Social Psychology

  • PSY 241 Developmental Psychology

  • PSY 281 Abnormal Psychology

  • SOC 210 Introduction to Sociology

  • SOC 213 Sociology of the Family

  • SOC 220 Social Problems

***Major Course Electives are to be selected from the following:

course

class

lab

Clinic

work Exp.

credit

CSC 121 Python Programming

2

3

0

0

3

CSC 134 C++ Programming 

2

3

0

0

3

CSC 151 Java Programming 

2

3

0

0

3

CSC 249 Data Structures and Algorithms

2

3

0

0

3

CTS 115 Info Sys Business Concepts

3

0

0

0

3

WEB 213 Internet Marketing & Analytics

2

2

0

0

3

GRD 141 Graphic Design I

2

4

0

0

4

GRD  151 Computer Design Basics

1

4

0

0

3

WEB 213 Internet Mkt & Analytics

2

2

0

0

3

Total Semester Credit Hours in Program: 68-69